Remote abstract-strategy playtest lab

Ten games.
One field lab.

Like chess and Go, each game turns conflict into position, pressure, movement, capture, and territory. No armies, characters, or story required.

THE ABSTRACT TEST QUEUE

Choose a game. Every board is live and touch-friendly.

LIVE PROTOTYPE
Core prototype

Push / Connect

Tidegrid

Every new tile shifts an entire battle line.

Objective
Push from any edge and connect four before the computer.
Your move
Choose one of the 20 edge arrows.
YouComputer / opposition

Your turn: push a coral tile from any edge.

A

Contest

Two sides value the same scarce position.

B

Capture

A move changes who owns a piece or sector.

C

Occupy

Position creates value even without combat.

D

Territory

The shape of control matters as much as its size.